Covenant Game Design: Advantages and Disadvantage

(Don’t forget to tune in to this week’s episode of the Radio Free Covenant podcast!) So, in Covenant, your character has Discipline and traits, and you can use these to make bids and accomplish tasks. However, you also need to keep track of the circumstances surrounding your bid, too. Most roleplaying games keep track of […]

Radio Free Covenant: Episode 1 – Hello World!

It took longer than we thought it would, but Radio Free Covenant is finally on the air. Join Sean and Sazzy as they talk about: The Covenant and Matriarchy from their tabletop roleplaying game Covenant Idealism vs. pragmatism in science fiction Sean’s elevator pitch for his novel Crossing the Line, to be published soon by […]

Vocabulary of the Orion Arm: The C’s

Trade was originally developed over 120,000 years ago during the founding of the Covenant on the calerre homeworld of Cadelle. The Covenant at that time was comprised of refugees, adventurers, mercenaries, and other ne’er-do-wells, many of who didn’t speak each other’s language. Trade was originally a stripped-down, easily taught and learned mercantile language. It was […]

Covenant Game Design: Traits

Traits in Covenant are anything that your character is, knows, or knows how to do. Their species and gender are traits. So are where they come from. So are their jobs, careers, hobbies, and any random skills that they’ve picked up along the way. Whenever you spend a trait on bid, you add one to […]

Covenant Game Design: Discipline

Well, I told you yesterday that Covenant has some strange rules – so strange, in fact, that new players would need transcripts from a full play session to get their head around them. I should elaborate, huh? Covenant is a tabletop roleplaying game, similar to Dungeons and Dragons or Pathfinder. The players control characters (known […]

Andy Kitkowski: Teaching Rules with Replays

They do things differently in Japan. For instance: replays. You know those corny one-page sample games that most western RPGs stick at the start of their rulebooks? Japan goes way beyond that, selling recordings and transcripts of entire game sessions in book or audio format. I never understood the idea of reading or listening someone […]

Vocabulary of the Orion Arm: The B’s

Try to think of the Covenant’s Trade language as an alien version of English. It Hoovers up words and phrases from everything that it encounters, no matter how much that contradicts what it already has. Like English, it can be frustrating to learn, but worth it.

Covenant Game Design: The Gutenberg Zine Option

Tabletop roleplaying games have a potential unmatched by any other art form (and yes, I said that TRPGs are art). First, they’re cheap entertainment. All you need are pencils, paper, dice, friends, and some rules. Furthermore, since everyone can afford them, everyone can play them. And finally, since they’re little more than guided improv theatre, […]

Covenant Game Design: We Live in a Society

The Super Nintendo Entertainment System was released in North America in 1991. When one of us (Sazzy) bought theirs, it came with two controllers and Super Mario World, a game that two people could play. You could take it out of the box, plug it in, and be playing a game with your friend without […]