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Sean’s finally moved into his new apartment, so he can get back to writing up the game. We have three weeks of playtests to catch you up on.
FRIDAY CAMPAGIN
Nothing too crazy happened here. Sean is just one of three players in this campaign, unlike the Sunday campaigns gaggle of player characters (PC), so we had to postpone one or two sessions while he moved.
The PCs are still trying to get used to the fact that they have been resurrected into the bodies of other, possibly unwilling valka. (Karu said that it’d happened to him many times, and that he’d been in bodies of both genders at different parts of his life)
They made their way through a kitschy coastal town (think Daytona Beach or Myrtle Beach, but dominated by risu), then up and down the hills surrounding it to a sheet metal shack. Karu said that this was where Baran, an alien that the PCs were unfamiliar with, lived. Rekana had hired him to deal the same thing the players were dealing with in Algol’s southern arctic region.
The alien turned out to be a huge ratel named Baran. (Whether or not this is the Baran from the Sunday campaign remains to be seen) Baran was almost completely naked except for a weapon belt and a cooling harness that kept him from broiling to death this close to the planet’s tidally locked north pole. He was shacked up with a valka woman named Saji, who tumbled out of a back room completely naked and with a jackhammer between her legs.
Sometimes this is a very silly campaign.
Baran and his clan were seminomadic and had been all over the planet, making him a good source of information. Ceku repaired Saji’s jackhammer, which she had somehow managed to break, and a shotgun the size of a valka man that belonged to Baran to butter them up while Raaga and Meri squeezed them for information.
Meri was mostly interested in ships or ocean liners that had gone missing in the area, much like the town where the PCs had died. (Happens more than you think. Valka tend to be a bit reckless and make their ships out of scrap) They came up with a plan to make a decoy rigged with explosives. That way, if it disappeared, they would hopefully destroy or damage whatever was causing the disappearances.
Speaking of that town, Baran had received news of it disappearing. The PCs dealt with this and compared notes with Baran, and it turned out that he knew the valka that Raaga had been with before she died. He had pulled Baran from his crashed ship.
That’s about it, though. Sean being busy with his move put a damper on the game. Now that he’s not busy, we can continue with the game like normal.
SUNDAY CAMPAIGN
We were joined by a squirrel-sized aco (they’re called “minicoes” when they’re that small) named Hazel for this campaign, who was to have an outsized effect on the game.
The game started on August 25 inside a ship carrying the Araminta, which the PCs decided to call the Thunderchild. They were heading out on a big mission, and for it, they’d be taking 150 crewmembers with them, including marines for a ground assault. They were going to link up an Underground Railroad cell run by Garm, a former pilot for Rekana Industries, and attack Rekana’s corporate headquarters. Hopefully, the PCs would then use the time-stop ability they had learned to fight Rekana himself.
The PCs were feeling pretty good about the attack. Tweak, on the other hand, was facing his own mortality. He was an obsolete aco model with obsolete memory storage, and they tended to “think ourselves into a self-destruct”. He’d been putting off the inevitable with memory boosts, but it was only a matter of time before everything failed.
He hadn’t done anything beyond that, he said, because taking down Rekana was the priority. Everything else, including a solution for his decaying mind, was secondary.
At the start of the next session, the Thunderchild took off from New Canaan for the planet of Methis, just in time for six Rekana keyships to port in. They fought their way past and ported out to like up with Garm. The rally point, it turned out, was where humanity had stored all of its nuclear weapons after Earth’s destruction. Methis is a Rekana Industries planet now, but it’s still very weird that they used nuclear weapons on a civilian planet. Those weapons are banned even in the laissez-faire Archimedean Confederation, which is why Rekana blaming the Underground Railroad for nuking one of their worlds so dangerous. If people believed those accusations, they would withdraw all support from the Underground Railroad.
Having Garm near those nukes was worrying. He was a good assault leader, but too extreme, a fanatic who had traded one cause for another. The PCs were probably joining Garm as much to keep an eye on him as fight alongside him.
They ported out in orbit around Methis and were hit by a wall of ionizing radiation. The planet was covered in glowing craters – not just civilian ships, but Rekana corpsec ships, too.
The Thunder Child’s computers estimated the fatalities at a few billion.
The PCs were able to find a keyship’s intact black box. They brought it on board and analyzed the data on it.
At first, the players had theorized that Rekana had nuked on of their own planets. The black box, though, showed that Rekana corpsec ships had actually tried to evacuate the planet.
Then a ship with an Underground Railroad transponder showed up and started launching nukes at the planet. It was Garm’s ship.
They also found an escape pod. There were several bodies in it, all dressed in uniforms based on the Mobile Suit Gundam’s Principality of Zeon. This was further proof that Garm was involved. He liked old Earth media.
The internal camera showed the Sazzy and Saji the valka in the pod, trying to keep out the soldiers in the Zeon uniforms. Then Rekana corpsec soldiers stormed in, took Sazzy and Saji hostage, and ejected the pod.
Everyone wanted to rescue Sazzy and Saji, but no one knew where. Carver asked Ratatoskr for where they were, and he received a vision of Sazzy in a mass-production Louisiana ship launching from a Rekana ship’s carrier.
Sazzy wasn’t being held hostage. She was helping Rekana to evacuate survivors from the Jazel system. The PCs raced to help her.
They arrived just before the start of the next session, with emergency calls coming from the fifth planet. The Araminta, which could split into two independent ships, took off and cut past Garm’s blockade, radiation warnings coming from his ships. They were armed with nukes.
It would take Garm’s forces an hour to arm them, though, giving the PCs time to evacuate at least part of the planet.
Everyone piled into the New Orleans, which Tweak had partially rebuilt, in the Thunderchild’s hangar and launched to one of the planet’s citeis to evacuate it. Several other evacuation ships were lifting off but being shot down. As soon as they touched down, a flood of people started running into the ship.
A Louisana-class mech had touched down along with some corpsec mechs and started giving covering fire. However, a group of soldiers broke through and started firing on the crowd.
Chanenth charged the soldiers and found himself face-to-face with an aco in a Zeon uniform. “These people…” he said, “their whole society is… based on our corpses… using us until we break and disposing of it… replacing us… we’re just… disposable things to them… to all of them….they deserve it… no better than monsters… complicit in… all of it in their ignorance…”
“You’re killing children!” Chanenth said. “How is that helping anyone!”
“Just the… next generation of murderers… culling it early… at least we aren’t gassing them… or grinding them up in giant grinders for… pet food… like they do to… us…”
It was an aco Chanenth had rescued from Rekana’s scrapping sites.
Everyone piled back on just as they started to get warnings that Garm was launching his nukes. They managed to leave the atmosphere just as the nukes started hitting the surface.
They managed to catch up to Sazzy and bring her on board the Thunderchild, along with whatever refugees the New Orleans had managed to rescue, while the Araminta tried to keep Garm’s ships distracted.
Then the Araminta went silent, and with it Tweak and Sarah the aco. Their sensors showed that the cockpit had been ejected and that Garm was on the mech’s hull as one of his ships started reeling it in with cables.
The PCs managed to recover the cockpit with Tweak and Sarah, and the New Orleans launched to recover the Araminta and, hopefully, stop Garm. His main ship was deploying some kind of huge drill on the front, and Hazel, who had turned out to be quite the hacker, figured out the best places to hit the drill in order to disable it.
That’s when the New Orleans decided to blue-screen-of-death on them.
After the game, Sazzy explained that the Louisiana-class mechs were based on the New Orleans and were made by a company called Kensington Electric for both New Canaan and Rekana Industries.
After Rekana blamed the Underground Railroad for nuking one of their planets, Kensington decided to withdraw their support from the Railroad. Moreover, they sent an update the wiped the computers on New Canaan’s Lousianas down to their BIOS. That included the rebuilt New Orleans, which used scraps from other Louisanas. Not even Hazel was able to fix it.
So the New Orleans was dead in space while the Araminta, piloted by Garm, loomed up before it. He could have wiped out the PCs right then and there, but he didn’t.
“You hear me Garm?!” yelled Jirir. “Come and fucking take me!”
“Why would I take you?” he replied “I just want you to get out of my way, whether that is chosen by you, or forced by me. So don’t make me kill you here.”
“I’ll bury you ten feet under!”
“You’re disrupting my work… my very important work to kill the elders that sleep in the stars, the very things that Rekana wants to wake up and end the world as we know it… Heh… I’m going to get rid of all of them. Then there will be true peace.”
And now you know why Garm’s ship had the huge drill.
Garm threw the New Orleans at the Thunderchild. All their systems were down, even their communications, so they weren’t able to warn them. However, they did manage to shoot a flare out an airlock, which was enough to get the Thunderchild out of the way.
However, the PCs are in a pretty pickle. One of their prize ships has been captured, the other is going to need extensive repairs, Garm’s about to do something really bad and really stupid, and Rekana is just sitting back and watching his enemies kill each other. How will they get out of this? Tune in next week to find out.

























