Covenant Update for September 9, 2024

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Sean’s finally moved into his new apartment, so he can get back to writing up the game. We have three weeks of playtests to catch you up on.

FRIDAY CAMPAGIN

Nothing too crazy happened here. Sean is just one of three players in this campaign, unlike the Sunday campaigns gaggle of player characters (PC), so we had to postpone one or two sessions while he moved.

The PCs are still trying to get used to the fact that they have been resurrected into the bodies of other, possibly unwilling valka. (Karu said that it’d happened to him many times, and that he’d been in bodies of both genders at different parts of his life)

They made their way through a kitschy coastal town (think Daytona Beach or Myrtle Beach, but dominated by risu), then up and down the hills surrounding it to a sheet metal shack. Karu said that this was where Baran, an alien that the PCs were unfamiliar with, lived. Rekana had hired him to deal the same thing the players were dealing with in Algol’s southern arctic region.

The alien turned out to be a huge ratel named Baran. (Whether or not this is the Baran from the Sunday campaign remains to be seen) Baran was almost completely naked except for a weapon belt and a cooling harness that kept him from broiling to death this close to the planet’s tidally locked north pole. He was shacked up with a valka woman named Saji, who tumbled out of a back room completely naked and with a jackhammer between her legs.

Sometimes this is a very silly campaign.

Baran and his clan were seminomadic and had been all over the planet, making him a good source of information. Ceku repaired Saji’s jackhammer, which she had somehow managed to break, and a shotgun the size of a valka man that belonged to Baran to butter them up while Raaga and Meri squeezed them for information.

Meri was mostly interested in ships or ocean liners that had gone missing in the area, much like the town where the PCs had died. (Happens more than you think. Valka tend to be a bit reckless and make their ships out of scrap) They came up with a plan to make a decoy rigged with explosives. That way, if it disappeared, they would hopefully destroy or damage whatever was causing the disappearances.

Speaking of that town, Baran had received news of it disappearing. The PCs dealt with this and compared notes with Baran, and it turned out that he knew the valka that Raaga had been with before she died. He had pulled Baran from his crashed ship.

That’s about it, though. Sean being busy with his move put a damper on the game. Now that he’s not busy, we can continue with the game like normal.

SUNDAY CAMPAIGN

We were joined by a squirrel-sized aco (they’re called “minicoes” when they’re that small) named Hazel for this campaign, who was to have an outsized effect on the game.

The game started on August 25 inside a ship carrying the Araminta, which the PCs decided to call the Thunderchild. They were heading out on a big mission, and for it, they’d be taking 150 crewmembers with them, including marines for a ground assault. They were going to link up an Underground Railroad cell run by Garm, a former pilot for Rekana Industries, and attack Rekana’s corporate headquarters. Hopefully, the PCs would then use the time-stop ability they had learned to fight Rekana himself.

The PCs were feeling pretty good about the attack. Tweak, on the other hand, was facing his own mortality. He was an obsolete aco model with obsolete memory storage, and they tended to “think ourselves into a self-destruct”. He’d been putting off the inevitable with memory boosts, but it was only a matter of time before everything failed.

He hadn’t done anything beyond that, he said, because taking down Rekana was the priority. Everything else, including a solution for his decaying mind, was secondary.

At the start of the next session, the Thunderchild took off from New Canaan for the planet of Methis, just in time for six Rekana keyships to port in. They fought their way past and ported out to like up with Garm. The rally point, it turned out, was where humanity had stored all of its nuclear weapons after Earth’s destruction. Methis is a Rekana Industries planet now, but it’s still very weird that they used nuclear weapons on a civilian planet. Those weapons are banned even in the laissez-faire Archimedean Confederation, which is why Rekana blaming the Underground Railroad for nuking one of their worlds so dangerous. If people believed those accusations, they would withdraw all support from the Underground Railroad.

Having Garm near those nukes was worrying. He was a good assault leader, but too extreme, a fanatic who had traded one cause for another. The PCs were probably joining Garm as much to keep an eye on him as fight alongside him.

They ported out in orbit around Methis and were hit by a wall of ionizing radiation. The planet was covered in glowing craters – not just civilian ships, but Rekana corpsec ships, too.

The Thunder Child’s computers estimated the fatalities at a few billion.

The PCs were able to find a keyship’s intact black box. They brought it on board and analyzed the data on it.

At first, the players had theorized that Rekana had nuked on of their own planets. The black box, though, showed that Rekana corpsec ships had actually tried to evacuate the planet.

Then a ship with an Underground Railroad transponder showed up and started launching nukes at the planet. It was Garm’s ship.

They also found an escape pod. There were several bodies in it, all dressed in uniforms based on the Mobile Suit Gundam’s Principality of Zeon. This was further proof that Garm was involved. He liked old Earth media.

The internal camera showed the Sazzy and Saji the valka in the pod, trying to keep out the soldiers in the Zeon uniforms. Then Rekana corpsec soldiers stormed in, took Sazzy and Saji hostage, and ejected the pod.

Everyone wanted to rescue Sazzy and Saji, but no one knew where. Carver asked Ratatoskr for where they were, and he received a vision of Sazzy in a mass-production Louisiana ship launching from a Rekana ship’s carrier.

Sazzy wasn’t being held hostage. She was helping Rekana to evacuate survivors from the Jazel system. The PCs raced to help her.

They arrived just before the start of the next session, with emergency calls coming from the fifth planet. The Araminta, which could split into two independent ships, took off and cut past Garm’s blockade, radiation warnings coming from his ships. They were armed with nukes.

It would take Garm’s forces an hour to arm them, though, giving the PCs time to evacuate at least part of the planet.

Everyone piled into the New Orleans, which Tweak had partially rebuilt, in the Thunderchild’s hangar and launched to one of the planet’s citeis to evacuate it. Several other evacuation ships were lifting off but being shot down. As soon as they touched down, a flood of people started running into the ship.

A Louisana-class mech had touched down along with some corpsec mechs and started giving covering fire. However, a group of soldiers broke through and started firing on the crowd.

Chanenth charged the soldiers and found himself face-to-face with an aco in a Zeon uniform. “These people…” he said, “their whole society is… based on our corpses… using us until we break and disposing of it… replacing us… we’re just… disposable things to them… to all of them….they deserve it… no better than monsters… complicit in… all of it in their ignorance…”

“You’re killing children!” Chanenth said. “How is that helping anyone!”

“Just the… next generation of murderers… culling it early… at least we aren’t gassing them… or grinding them up in giant grinders for… pet food… like they do to… us…”

It was an aco Chanenth had rescued from Rekana’s scrapping sites.

Everyone piled back on just as they started to get warnings that Garm was launching his nukes. They managed to leave the atmosphere just as the nukes started hitting the surface.

They managed to catch up to Sazzy and bring her on board the Thunderchild, along with whatever refugees the New Orleans had managed to rescue, while the Araminta tried to keep Garm’s ships distracted.

Then the Araminta went silent, and with it Tweak and Sarah the aco. Their sensors showed that the cockpit had been ejected and that Garm was on the mech’s hull as one of his ships started reeling it in with cables.

The PCs managed to recover the cockpit with Tweak and Sarah, and the New Orleans launched to recover the Araminta and, hopefully, stop Garm. His main ship was deploying some kind of huge drill on the front, and Hazel, who had turned out to be quite the hacker, figured out the best places to hit the drill in order to disable it.

That’s when the New Orleans decided to blue-screen-of-death on them.

After the game, Sazzy explained that the Louisiana-class mechs were based on the New Orleans and were made by a company called Kensington Electric for both New Canaan and Rekana Industries.

After Rekana blamed the Underground Railroad for nuking one of their planets, Kensington decided to withdraw their support from the Railroad. Moreover, they sent an update the wiped the computers on New Canaan’s Lousianas down to their BIOS. That included the rebuilt New Orleans, which used scraps from other Louisanas. Not even Hazel was able to fix it.

So the New Orleans was dead in space while the Araminta, piloted by Garm, loomed up before it. He could have wiped out the PCs right then and there, but he didn’t.

“You hear me Garm?!” yelled Jirir. “Come and fucking take me!”

“Why would I take you?” he replied “I just want you to get out of my way, whether that is chosen by you, or forced by me. So don’t make me kill you here.”

“I’ll bury you ten feet under!”

“You’re disrupting my work… my very important work to kill the elders that sleep in the stars, the very things that Rekana wants to wake up and end the world as we know it… Heh… I’m going to get rid of all of them. Then there will be true peace.”

And now you know why Garm’s ship had the huge drill.

Garm threw the New Orleans at the Thunderchild. All their systems were down, even their communications, so they weren’t able to warn them. However, they did manage to shoot a flare out an airlock, which was enough to get the Thunderchild out of the way.

However, the PCs are in a pretty pickle. One of their prize ships has been captured, the other is going to need extensive repairs, Garm’s about to do something really bad and really stupid, and Rekana is just sitting back and watching his enemies kill each other. How will they get out of this? Tune in next week to find out.

Covenant Update for August 19, 2024

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PLAYTEST FOR AUGUST 16, 2024

Well, we had our first party wipe last time. How is the campaign going to recover from this disaster?

Well, when all of the player characters (PC) are valka, and the valka have a hivemind…

The PCs woke up in a fishing village near the north pole of Algol. A meteorite had struck the planet eons ago and knocked it on its side, with the north pole permanently pointed toward the sun. The fishing village was just on the edge of this arid and inhospitable region.

Ceku, Raaga, and Meri found themselves in cages, with another valka tying red or blue cloths. Red meant that they would live, while blue meant that they would be chopped up and fed to the village when the fishing catch got low. The PCs needed to do some fast talking to convince their captor that it would be worth his while to save them.

Their captor took their cages into another room, then left. Ceku was able to throw together a makeshift lockpick out of the red cloth on his cage and a long bone on the ground, and he managed to free everyone else.

The PCs then went to confront their captor, who turned out to be Karu, another valka. They thought they were traveling with Karu during the previous session, but it turned out that the BBEG Tykatra had killed and beheaded him.

When he died, Karu woke up in the body of a hunter who caught valka for the fishing village. Same with all of the other PCs: they woke up in the bodies of other valka with all of their skills and memories intact (well, except for the moment of their death) and one or two extra skills that their hosts knew.

Kind of horrifying, right? But it does solve one of the problems of a high-lethality game like this: just jump the dead PCs into someone else’s body. We’ll have to wait until next week to see where this goes.

PLAYTEST FOR AUGUST 18, 2024

Our playtest last Sunday had the PCs rescuing a group of acoes from a Rekana-held world. This week’s session, however, started far grimmer: Rekana had nuked the planet that the PCs had been on and killed everyone on it, then blamed the PCs.

This session didn’t have a lot of action. Instead, it was taken up by the PCs trying to figure out what to do against Rekana’s latest move. Every port was closed to them, and there was now an army of bounty hunters after them with orders to kill them.

The answer came from one of the Underground Railroad’s leaders – Pussycat, a pleasure model aco introduced all the way back in Chapter 2. She said that the Underground Railroad would start raids all across Rekana Industries space in order to distract its corporate security. This will give the PCs a chance to confront Rekana once and for in his headquarters on the planet Garas Ejen.

So how’d that go? You’ll have to find out next week.

Covenant Update for August 12, 2024

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PLAYTEST FOR AUGUST 9, 2024
Sazzy has been running two playtest campaigns simultaneously for Covenant, so Sean is starting his own to give them a break. His new campaign will run alternate Fridays with Sazzy’s all-valka one and will be a continuation of his earlier Underground Railroad campaign.

In the earlier campaign, the player characters (PC) rescued a number of acoes, including Tweak, from a Rekana Industries scrapping site. This new one will have the PCs travelling to another Archimedean Confederation planet to make contact with aco freedom fighters and set up the Railroad’s first station.

Friday’s session was dedicated to chargen. We had three people make characters, including Sazzy. Everyone there had played at least one Covenant campaign, and it went without any hitches. One player even used the item creation rules to make their character’s gear by themselves.

It looks like we’ll be ready to start the game in next week. We’ll let you know how it goes.

PLAYTEST FOR AUGUST 11, 2024

Speaking of the Underground Railroad and Rekana Industries, let’s talk about Sazzy’s Sunday game.
The PCs found themselves on a Rekana world after rescuing a group of acoes from a scrapping site while the Railroad’s new mech, the Araminta, attacking Rekana corporate security. This week’s game started with the truck that the PCs and acoes were in getting cut off by Rekana corpsec vehicles and a pair of concrete barriers. They turned into an alley to escape, but the truck was too wide. It got hopelessly stuck.

They shot out the windshield, piled out, and made a run for their escape ship. The Araminta tried to give them cover, but Rekana chose that moment to reveal their mechs. Two attacked the Araminta, while a third swung its energy sword at the PCs’ rescue ship.

That’s when things got weird.

The sword seemed to be moving slower than normal… or maybe the PCs were moving faster? It was hard to tell. The Covenant universe does have gravity engineering that lets you slow down time like that, but the PCs didn’t have anything like that with them.

Sazzy told the players that it felt familiar. They asked if the PCs wanted to focus on it. They needed every edge that they could get, so they said yes.

Time stood still. The mech froze. It had opened two missile racks, but the missiles it launched hung in midair. Sazzy chose this moment to give the players Rekana’s time stop ability.

Once they understood what was going on, the PCs fired on the mech’s open missile racks and its launched missiles. The time stop effect lasted a single round, but it was long enough to destroy both the missiles and the mech that fired them. With that, they piled on the escape ship and headed back to the Railroad’s headquarters of New Canaan.

It was fun and fast-paced game. There was some combat, but it was pretty loose. The big revelation, of course, was the PCs gaining the time stop ability. It’s similar to the ability that Rekana had used to defeat the PCs twice. Only time will tell if it’ll be enough to let the PCs win in a third matchup.

Covenant Update for August 7, 2024

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Welcome to this week’s playtest report for Covenant! Sorry for the late post. Sean is in the middle of a move.

PLAYTEST FOR AUGUST 2, 2024

We had our first party wipe in Covenant history. This campaign is hardcore, though, so that’s going to happen a lot.

The valka Ceku, Raaga, and Meri were still in the inn with Karu and the risu Rekana. Meri stayed in the tavern with Ceku, who didn’t seem comfortable with social interactions, started repairing the plumbing behind the bar unbidden and wound up getting paid for his work. Raaga started haggling with another valka named Garan for supplies, that turned into some NSFW roleplay in the basement.

Suddenly, the basement started filling up with a black, tarry goo. Or maybe the fool was turning into goo, it wasn’t entirely clear. Garan was the first to touch it. It was burned his skin like acid. But it wasn’t just corrosive. Garan started screaming, his mind filled with voices, and the goo started drawing him down into it. Meri tried to pull him out of it, but by the time she did, they were surrounded by the goo and, just to make things worse, the ceiling started sprouting teeth.

The goo started oozing up through ground on the above floor after presumably devouring Garan and Meri. Rekana had been keeping Karu’s “trophy bag” and snatched it up, getting ready to escape.

Karu’s severed head stared up at him from the bag. The “Karu” they’d been travelling with was Karu’s ancient enemy Tykatra.

Turns out the bartender was a Third Hand member, or a disciple of Tykatra. There was a short fight that ended when Ceku threw a lighted piece of paper at the gas lines behind the bar. This blew up the bar, the bartender, and hopefully Tykatra. Meri and Ceku escaped but lost track of Rekana when he was blown out of the window.

The goo devoured the entire town, leaving Meri and Ceku as the sole survivors. Meri was reduced to 0 discipline and Ceku to 50, which meant that neither of them was ready for another scene.

Unfortunately, one found them when they ran into a nearby forest. Creatures like the barnacles from Half-Life dropped long sticky tongues from the branches and tried to catch them. They managed to dodge the first few, with Ceku sharing his discipline with Meri, but eventually they ran out of discipline and were caught and eaten.

Luckily, the valka have a hivemind that can store all kinds of things on it, including personalities, so there’s a chance that all three characters will be returning in different bodies. Sazzy has also instituted a house rule that gives players either 50 extra discipline or a trait whenever they lose a character, a rule that we’ll probably keep in the final game.

The players didn’t seem to mind the increased difficulty or the loss of their characters. They’ll have another crack at the campaign when we roll up new characters and start again next Friday.

Also, the one player who had difficulty with the system last time didn’t seem to have any during this session. Sazzy worked with them in DMs during the week and at the start of the game, so we’ll have to figure out what they did that made them finally understand it.

PLAYTEST FOR AUGUST 4, 2024

This session was pretty straightforward. Tweak the aco brought the player characters (PC) back together several months after the Battle of New Canaan, which devastated the planet but also destroyed Rekana Industries’ biggest asset, an ancient valka worldship and the metabiological horror that lay within it.

The PCs headed into Rekana space disguised as workers. John the humanoid aco was stopped and the UV tattoos in their feet scanned (aco manufacturers deliberately put the tattoos on their foot soles because it inconveniences them), but he had some equipment that spoofed the scanners.

They were on their way to their mission when they saw Rekana soldiers shoving an aco family into a van, the kind that they used at scrapping sites. As soon as they saw that, the PCs abandoned their mission and attacked.

Two unexpected things happened:

  1. A group of humanoid rabbits leaped out of nowhere and, talking like the Insulting Frenchman from Monty Python and the Holy Grail, attacked the guards. These were the Kry’lik, a new playable alien species from a client state of the Federation of Earth Colonies. More on them to come in the coming weeks.
  2. Just as it looked like the Rekana troops were about to cut off the PCs, a huge shadow appeared and strafed their vehicles before stepping on them with a huge robotic foot. This was the NCVG-01/02 ARAMINTA, named after Harriet Tubman’s birth name and based on the mechs from the Gundam series (Sazzy’s a big Gundam fan). The Underground Railroad on New Canaan had built the Araminta. They had been operating in secret long enough. It was time to give the people suffering under Rekana’s heel some hope.

We made a lot of bids, almost all of them combat-based, and the action was pretty nonstop without being too confusing. We think that the game system held up to another playtest session.

Covenant Update for July 30, 2024

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Welcome to this week’s playtest report for Covenant!

PLAYTEST FOR MONDAY, JULY 29, 2024

All right, we finally have time to write up yesterday’s playtest!

Sazzy, our Force Majeure, retconned the game back to the New Orleans. The player characters (PC) still made their way into the ship and still encountered the corrupted fungal infection from last Sunday, but from here on, the game deviated.

The fungal infection had spread throughout the ship, but Carver the lujen used his esoteric powers to keep the spores from infecting the PCs. Something came screeching at them from out of the dark, but it didn’t do anything to them. That’s just as good, too, because it shrugged off a shotgun blast from Chanenth the calerre.

The PCs eventually came across an armory filled with charged photon weapons. It also had Rekana, the current BBEG. He was different, though, younger and sad. He then walked through the bulkhead, which is definitely a trick Rekana hadn’t learned yet.

Soike the risu, who seemed to understand what was going on, said that Rekana lost his body long ago during the 1999 Algol incident. That meant the Rekana the PCs had been fighting was something else.

The worldship was still hurtling towards New Canaan, the aco Underground Railroad’s headquarters, so the PCs made their way to its center to find a way to divert or destroy it.

The core of the worldship was a massive, non-Euclidean mass of struts and microsuns and photovoltaic arrays, an engineering feat that the valka had long forgotten how to build. The chamber it was in was larger than some countries in diameter.

It was also filled with the corrupted fungal biomass, too large to fight with anything less than starship weapons. The chamber was filled with the minds of all the people the mass had consumed over millions of years, minds that were only half-sane.

Chanenth took a reading of it on his recorder. It was definitely the 1999 Algol entity.

The PCs’ weapons were capable of punching through the entity’s fungal shell, but it was just too large. So they formed a plan: one half of the party would attack it to distract it, while another would find a way to sabotage the chamber and kill the thing outright.

The metal of the chamber was cracked and rotten from millions of years and lack of maintenance, so the sabotage team found a shard of metal and shoved it into one of the cracks. They hit it enough, and the chamber started to collapse on the entity.

The entity lashed the decoy team with both physical and mental attacks, trying to make them harm themselves and twist their perception. However, the chamber collapsing on it ripped open a hole in its shell, and the decoy team gathered around the gash, firing all their weapons into its innards. It was weirdly cathartic, maybe because the PCs were finally facing their true enemy.

Soike burst out of the debris, the spirits of the dead drawn to him. He drew his photon blade, drove it down into the entity’s head, then broke it. The photon crystal left inside exploded.

A portal opened, with Rekana inside. Sarah, the aco sniper, instantly aimed and fired at him, and Rekana disappeared.

Everything after that was wrap-up. The Infinity had transformed into its humanoid configuration and was holding the worldship up just a few miles from New Canaan’s surface. When the worldship’s core started collapsing, the rest of the worldship did, too, and the Infinity’s head burst into the chamber, allowing the PCs to escape.

The worldship appeared to be Rekana Industries’ best shot at wiping out New Canaan. With that gone, their fleets ran away, with ships from from the valka Matriarchy and the Covenant’s Mutual Aid Force chasing them away.

And that’s it. The first part of the campaign’s fifth and last act is in the bag. It was a great game, with everyone present and on point. Even the technical difficulties decided to behave. It also proved that the Covenant system could handle situations besides direct combat, which is heartening.

Anyway, it’s late, so we’re going to wrap this up. But we’ll be back here next Monday with more playtest updates.

Covenant Update for July 29, 2024

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Welcome to this week’s playtest report for Covenant!

Giant Star Goes Supernova, Smothered by its own Dust (Artist's Concept) (Credit: NASA/JPL-Caltech)

PLAYTEST FOR FRIDAY, JULY 26, 2024

We had to cut off this session early due to technical problems and one of our players not being fully up to snuff on the game rules. We still got some stuff done, though, and got some playtest data.

The player characters (PC) were still stuck in the swamps of Algol. Something picked off the risu caravan that they had been travelling with during the night and, as soon as the PCs woke up, they heard something stalking them in the grass surrounding them. They had the choice of facing whatever was out in the grass or the soldiers who had chased them out there, which turned out to be part of the valka Third Hand cult.

The PCs chose to fight whatever was out in the grass. I mean, it was probably just an animal or something, right? It couldn’t be that bad.

It was that bad.

It was inky blank, like it was drawing the light into itself, and huge. The PCs weren’t able to get behind it, as it seemed to go off into the swamp for miles. Meri the diplomat tried shooting it with her pistol, and Ceku tried lighting the swamp grass with his welding torch to burn it. Neither worked.

Luckily, one of the other valka the PCs were travelling with, Karu, produced photon weapons that would hurt it. This was supposed to be the start of a tough fight.

Unfortunately, this is when the technical problems reared their heads, and that, combined with the inexperience of one of our players, put the kibosh on that. So Sazzy made an executive decision to end the fight and have the PCs run away.

Later, when the PCs had set themsleves up in an inn, Karu gave everyone a history lesson. The thing that they found out in the swamp was from the Transit Era, when the valka were outbound from Earth and looking for a new home. There were stories of something taking over one of the valka worldships and causing violence and madness on it.

Karu was one of seven valka guardians (or he had one of the guardian’s personality, it wasn’t really clear), and they were able to sacrifice one of their own, named Tykatra, to seal it off. It became illegal even to speak the creature’s name, so no one knows what it’s called.

However, there have been sightings of the creature lately. The PCs’ encounter was just the latest of these. And each sighting is heralded by the Third Hand attacking hives and surface towns, as if driving the survivors in a particular direction.

So we know what the campaign is about. What we don’t know is who Karu’s traveling companion, the risu Rekana, figures into all this.

The technical problems we couldn’t do anything about. That’s an occupational hazard of having everyone living in different places and running your game over Discord. Sazzy said that they’re going to put that player through their paces this week to get them up to speed. We may have to include short encounters that allow Force Majeures to teach their players the system in the final rulebook. We’ll see how it goes.

PLAYTEST FOR MONDAY, JULY 29, 2024

We had to move Sunday’s playtest to tonight. It was intense and weirdly cathartic, with the PCs facing off against the 1999 Algol crisis creature again. However, it also ran late, so we’ll have to tell you about that tomorrow. See you back here!

Covenant Update for July 22, 2024

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Welcome to this week’s playtest report for Covenant!

PLAYTEST FOR JULY 21, 2024

We had a pretty dramatic game on Sunday that ended on a cliffhanger. We can’t wait to see how it wraps up next Sunday.

The game started with the player characters (PC) in orbit around New Canaan, the base of the aco Underground Railroad, in their ship the Infinity. A massive portal opened near the ship, revealing a moon-sized valka worldship, flanked by a fleet of corpsec ships and barreling towards New Canaan.

The PCs took off from the Infinity in Sazzy’s ship the New Orleans. They were accompanied by mass-production Louisiana ships based on the New Orleans’ design. The plan was to have Sazzy try to deflect the worldship away from New Canaan and, if that didn’t work (of course it wouldn’t), have the PCs board the worldship and take control of it. Somehow.

The fighting on the way there was intense and deadly. Tweak the aco jacked into the *New Orleans’* systems and managed to avoid most of the fire, but unfortunately not all of it. A missile got through the ship’s armor and breached the fusion reactor, and the PCs had barely enough time to crash onto the worldship’s surface and evacuate inside before she exploded. It was an emotional moment. The New Orleans had been with us since Chapter 1, when we started at least a year ago. She’ll be missed.

Strangely enough, though, the worldship appeared to be completely empty. Worldships need thousands, even millions of crew to pilot, so this was a bit unusual. It wasn’t until they PCs made it to the control room that they found anything living.

To understand this next scene, you have to understand a little bit about risu spaceship manufacture. People think that they fly wooden ships, but their ships are actually made up of a dense fungal mass that resembles wood. The mycellium network allows the risu to interact directly with their ships using their electrokinetic powers.

However, if the fungus goes bad, then it has to be burned immediately. That’s because the spores they give off and drive a person crazy.

That’s what the PCs found in the control room: a mass of rotten ship fungus. What was worse, they were getting sensor readings matching the entity that they fought way back in Episode 1 on Bitter Springs, an entity related to the one that destroyed the valka homeworld of Algol back in 1999 CE.

While the PCs were trying to process all this, one of them opened a door onto space and saw the Infinity. It had transformed into its humanoid form and was even lowering a manipulator to allow them to get back to the bridge.

It was only until they started climbing onto the manipulator that anyone asked, “Hey, we’re standing unprotected in space. Why aren’t we dead?”

That was when Sazzy the FM told the players to make a collective willpower save, which was basically a bid that everyone contributed to. The PCs made it, which allowed them to pierce the illusion being created the rotten fungus in the control room.

What did they see once the resisted the illusion? No idea, because that’s where the game ended. But we’ll let you know what it was and if we survived next week!

Covenant Update for July 8, 2024

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Welcome to this week’s free post for Covenant!

PLAYTEST FOR JULY 5, 2024

We’re starting a new playtest on Fridays! Like we said last week, it’s an all-valka game that takes place in the Matriarchy on or around 1999 CE.

Apparently, the Matriarchy was a lot more unstable back then (about 800 years before the main game), and there were constant fights between valka hives. Sazzy dropped the PCs into the middle of one of these to start off the campaign.

This campaign is a lethal one. Sazzy has made it very clear that we might lose our characters numerous times during it. It looked like we might have a TPK the very session, too, with hordes of valka soldiers sweeping through a hive’s surface buildings and massacring everyone they could find.

The players had two things going for them, though. One was a risu who was able to use their electrokinetic abilities to hold off the first wave of soldiers. The second was our sense of self-preservation, we ran for it.

We ended the session in the swamps outside of our hive on Algol with two notable NPCs in our party: Karu, a valka who makes repeated appearances throughout history, and Rekana, the risu who blasted the soldiers with lightning.

Rekana seems nice.

PLAYTEST FOR JULY 7, 2024

Sunday’s game took place about 800 years later, in the game’s “present day”. The PCs were still recovering from their attack on the Rekana Industries scrapping site, with their ship Infinity docked to the aco station of ReHome.

Suddenly, something shook the Infinity. Something had latched onto ReHome and was slowly destroying it. The PCs helped evacuate everyone off of Rehome while the Infinity fired on the thing destroying ReHome.

The evacuation was a lot more successful than the Infinity’s attack. In fact, after the thing was done with ReHome, it grabbed onto the Infinity’s central axis. It looked like the ship was going to share the same fate as the ReHome.

That’s when Tweak the aco came up with a desperate plan. The ship’s central axis held the cables leading from the ship’s power plants. The plan was to expose those cables and drive all that electrical power into the monster attacking the ship, then use the FTL drive to get the hell out of there.

Our newest PCs John the aco and Vergil the human volunteered to expose the cables while everyone else covered them. They finally pulled it off as waves of things poured off the monster.

The Infinity activated its FTL drive, and the PCs saw, in the final seconds before they buggered out, Rekana outside the ship, unprotected in the vacuum of space, with the monster.

Rekka the risu, who is with the risu Nameless Order, explained what was going on. Rekana was involved in the Algol incident back in 1999. She didn’t go into details, but something or someone woke up a “larval god” that threatened to destroy the planet. Rekana was able to stop it, but at the cost of absorbing it into himself. That Rekana doesn’t exist anymore. Now Rekana and the larval god are one.

The incident did enormous damage to the Orion Arm. The risu forgot much of their electrokinetic abilities, and the valka forgot how to manufacture much of their technology, including the photon weapons that the PCs were using.

It looks like Rekana in the Friday playtest has a bad fate awaiting him.

ANALYSIS

Both sessions had the players making lots of bids. The system still seems solid, and Friday’s game in particular gave us a glimpse of what the game would look like if the lethality was cranked up. All we have to do now is figure out some way to translate the system we’re using into a printed set of rules, and we’ll be all set.

Covenant Update for July 1, 2024

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Welcome to this week’s free post for Covenant!

PLAYTEST FOR JUNE 30, 2024

There wasn’t any bidding or use of the rules this playtest, but something happened during the game that might have implications for Covenant in the future.
It happened when the player characters (PC) were recovering from their raid on the Rekana Industries scrapping site on their ship, the Infinity. They were being debriefed when they were joined by an old friend: Soike the risu.
And yet it wasn’t Soike. This Soike had a Generation-1 aco’s body, with all the benefits and drawbacks that come from that.
After an emotional welcome, Soike explained what happened. He’d disappeared about half a year ago or so in real time after being captured by Rekana, the BBEG of the last two game chapters. Rekana has a fetish for trophies, so he killed Soike, then mounted his head in his office.
That wasn’t the end of the story for Soike, though. Rekana has a biological computer that he powers with the brain tissue of his enemies, and the shock of being hooked into this computer resurrected Soike, or at least his brain. Soike has both esoteric training and the risu species’ electrokinetic abilities, and he used both to send his personality out onto Rekana Industries’ network and hijack the cybernetics of one of their risu managers. This risu was one of the many people who escaped with the scrapping site’s prisoners last week. Once on the Infinity, the crew transferred his consciousness again to the cybernetics in an aco body.
Soike didn’t escape Rekana empty-handed, though. He also managed to grab a lot of classified files, including the location of all Rekana’s scrapping sites, countermeasures for Corporate Security’s weapons, and information on every CEO in the Archimedean Confederation (AC). Rekana had planned to take over the AC by killing the leaders of the other company-states. Now the PCs and their allies in the aco Underground Railroad have his secrets. What will they do with it?


Sunday’s game was interesting because it implied that people can transfer their consciousness into cybernetic implants, including the ones installed in Generation-1 acoes.
Sazzy was quick to point out that what Soike did was a one-time thing, a confluence of his abilities and a unique and desperate situation. Still, it opens up some intriguing possibilities for the Covenant universe, like acoes being grown specifically for wealthy customers to hold their minds and give them functional immortality.
We’re not sure if we’ll add any of that, though. We need to think about it and see if it fits into the game’s feel. If we do, though, we’ll let you know here.

Covenant Update for June 25, 2024

If you like what you read here, please contribute to our Patreon. You can also join us for games on Twitch every Friday at 10:30 p.m. Eastern time.

Welcome to this week’s free post for Covenant!

NEW PLAYTEST CAMPAIGN

Sorry for the lack of posts yesterday. Sean wasn’t feeling so hot. But he’s back now to bring your Covenant news.

There was no playtest on Sunday, mainly because Sazzy is planning a new playtest campaign. The current one is winding up, and Sazzy still has game ideas, so we’re planning to start the new campaign on Saturday. When we do, we’ll have updates on it here, same as our Sunday games.

We’re saving the details for our Patreon supporters, so if you want those on Friday, sign up here. (It’s just $1 a month) In short, though, all the player characters will be valka, and the game will take place during the momentous year of 1999 CE, when a disaster on the Matriarchy capital world of Algol changed the Sagittarius Arm forever. The gamebook will detail events from the 27th century, so the events in this campaign will lay much of the groundwork for the game we’ll be publishing.

Sazzy’s come up with a simplified character creation method (again, details on our Patreon), and this new method may just become the basis for Covenant’s official character generation method. We already have three players who have made characters for the game, Sean included, so we’re ready to start playing as soon as the stars align. As soon as they do, we’ll let you know on this blog.