Author’s Diary for March 30, 2020: Bids Appendix (Short Chases)

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It’s a new week and a new bid in the bids appendix! See how you can use the Chasing bid for short races and chases in Covenant below the fold.

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Author’s Diary for March 27, 2020: Bids Appendix (Tripping and Getting Back Up)

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How do you trip someone up in Covenant? And how do they get back up? Find out below the fold.

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Author’s Diary for March 26, 2020: Bids Appendix (Escaping)

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How does a character escape from being tied up or handcuffed in Covenant? How does xi escape if another character is trying to restrain xir? Find out below the fold.

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Author’s Diary for March 25, 2020: Bids Appendix (Defensive Roll)

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Players should have the option to make agile characters who can roll with the punches instead of soaking hits through sheer toughness. Find out how they do that in Covenant below the fold.

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Author's Diary for March 24, 2020: Bids Appendix (Acrobatics)

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So how does your character parkour through a jungle or Hollywood flame factory? How does xi rush past opponents without being attacked or stopped? Find out under the fold.

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Author's Diary for March 23, 2020: Bids Appendix (Balancing)

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We’re back in the saddle for Monday! Check out today’s rules for balancing with the Agility bid below the fold.

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Author’s Diary for March 20, 2020: Agility Bid (Dodging)

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Well, we finished the Athletics bid yesterday. Time to start work on the Agility bid. Click through for more.

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Author’s Diary for March 19, 2020: Bids Chapter (Sports!)

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Well, I’m finally done writing up the Athletics bid. On to Agility tomorrow! Click through to see what I wrote today.

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Author’s Diary for 3-18-20: Bids Appendix (Lifting)

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Not much to say about today’s writing. Just gonna drop today’s use of the Athletics bid, Lifting! You can lift so many things! You can lift that taco! Click through for more.

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Author’s Diary for 3-17-20: Bids Appendix (Pushing)

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Got a little bit more done on the bids appendix today. Click through for more.


Not much to say about today’s writing, except I am proud of all the nonlethal options (that a clever player can turn into lethal options) for Covenant’s characters. Here’s what I wrote today.

Pushing: Pushing an inanimate object or another character

  • To Accomplish:
    • Push Inanimate Object: Fixed Athletics bid, set by FM
    • Push Character: Opposed Athletics bid vs. Athletics or Movement. The attacker may need to land an unarmed attack on the defender first.
  • If Successful:
    • The object or defender is pushed where the attacker wants (maximum distance of 1 adjacent area).
    • The object or defender is prevented from moving or entering an area.
  • If Unsuccessful:
    • The attacker does not move. Nor is the object or defender.
    • The attacker is pushed where the defender wants (maximum distance of 1 adjacent area).
  • Suggested Traits: Athletics, Movement
  • Suggested Advantages:
    • The character is larger than xir opponent.
    • The character has more than two hands and feet (or four paws).
    • The character is rooted or otherwise connected to the ground.
    • The character has set xirself to push or resist a push.
    • The character is fat, heavyset, or dense.
    • The character is motorized or has cybernetic limbs.
  • Suggested Disadvantages:

That’s it for today. Talk to you tomorrow.