Covenant Game Design: Story Control

(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) Last week, we talked about how a character can fail forward in Covenant – that is, how they can succeed with consequences or fail with benefits. Failing forward is one kind of story control in Covenant, but not the only […]

Jeff Treppel: Rules Are for Fascists

I don’t know much about Varg Vikernes, and I definitely don’t know what I can say about him without opening myself up to a libel suit. I know even less about his roleplaying game MYFAROG (Mythic Fantasy Role-playing Game). I do know that some YouTubers like it and that Jeff Treppel of Metal Sucks does […]

Covenant Game Design: Failing Forward

(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) Bids aren’t simple pass/fail affairs in Covenant. Instead, it follows the recent roleplaying trend of allowing characters to fail forward – that is, to let them succeed even if they’re incapable of doing so, but with consequences. Characters can usually […]

Covenant Game Design: Ties

(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) So, characters in Covenant spend Discipline to make bids and accomplish things. This Discipline represents a raft of things: their money, their mental and physical health, their social standing, and more. This begs the question, though: From where does a […]

Covenant Game Design: Incapacitation

(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) If your character can spend and lose Discipline, it stands to reason that your character can run out of it. So what happens when they do? Before we get into that, let’s review how you can lose Discipline in Covenant: […]

tetsubo57: The d20 Profession Skill and Covenant’s Traits

A lot of people contributed to Covenant. Not all of them know it, though. The game’s rules, design, and even feel have been influenced by the ponderings of a lot of RPG nerds. We’re lucky for that, because nerds like to tear things apart and figure out how they work. Not that we haven’t done […]

Vocabulary of the Orion Arm: The D’s

The thk’kok are, after the valka, the most numerous sapient species in the Orion Arm. They are also unique in the sense that they did not evolve any kind of vocal cords. Instead, they communicate via clicks and glottal stops. As a result, they have a hard time communicating with other species. Some thk’kok receive […]

Covenant Game Design: Damage

(Don’t forget to tune in to this week’s episode of the Radio Free Covenant podcast!) So, your character can spend their Discipline on Covenant to make bids and accomplish tasks. How do they regain that spent Discipline, though? And if Discipline represents (at least in part) their physical and mental health, then how do they […]

Covenant Game Design: Game Time

(Don’t forget to tune in to this week’s episode of the Radio Free Covenant podcast!) I said yesterday that I’d talk about how Covenant measures game time – that is, the time experienced by the PCs within the game. Game time is important, because it governs how often characters can use their abilities and regain […]

Covenant Game Design: Advantages and Disadvantage

(Don’t forget to tune in to this week’s episode of the Radio Free Covenant podcast!) So, in Covenant, your character has Discipline and traits, and you can use these to make bids and accomplish tasks. However, you also need to keep track of the circumstances surrounding your bid, too. Most roleplaying games keep track of […]