Covenant Game Design: Damage

(Don’t forget to tune in to this week’s episode of the Radio Free Covenant podcast!) So, your character can spend their Discipline on Covenant to make bids and accomplish tasks. How do they regain that spent Discipline, though? And if Discipline represents (at least in part) their physical and mental health, then how do they …

Covenant Game Design: Game Time

(Don’t forget to tune in to this week’s episode of the Radio Free Covenant podcast!) I said yesterday that I’d talk about how Covenant measures game time – that is, the time experienced by the PCs within the game. Game time is important, because it governs how often characters can use their abilities and regain …

Covenant Game Design: Advantages and Disadvantages

(Don’t forget to tune in to this week’s episode of the Radio Free Covenant podcast!) So, in Covenant, your character has Discipline and traits, and you can use these to make bids and accomplish tasks. However, you also need to keep track of the circumstances surrounding your bid, too. Most roleplaying games keep track of …

Covenant Game Design: Traits

Traits in Covenant are anything that your character is, knows, or knows how to do. Their species and gender are traits. So are where they come from. So are their jobs, careers, hobbies, and any random skills that they’ve picked up along the way. Whenever you spend a trait on bid, you add one to …

Covenant Game Design: Bids

Yesterday, I told you about Discipline. I told you how everyone has it in Covenant, whether you’re a PC or an NPC. Now I’m going to tell you how to use it. If you want your character to do something, you spend some of your Discipline to make a bid. You always make a bid …

Covenant Game Design: Discipline

Well, I told you yesterday that Covenant has some strange rules – so strange, in fact, that new players would need transcripts from a full play session to get their head around them. I should elaborate, huh? Covenant is a tabletop roleplaying game, similar to Dungeons and Dragons or Pathfinder. The players control characters (known …