Author’s Diary: Update for the Week of May 8, 2020

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We’ve had another busy week, with three whole bids done. Find out what we wrote below the fold.

PILOTING BID

Operate: Pilot a vehicle or ROV

  • To Accomplish:
    • Fixed bid, target of 10
    • Can be made as many times as the character wishes during xir turn
    • Must be made once for each area the character moves through
    • Can be made for vehicles and ROVs
    • Vehicles cannot be brought into most structures without damaging the building, the vehicle, and its occupants.
    • Some smaller vehicles can be piloted in some structures (EXAMPLE: a motorcycle in a hallway or large room). However, the pilot will suffer disadvantages to all Piloting bids if xi does this.
    • Animal-powered vehicles should use the Husbandry bid instead of the Piloting bid.
  • Successful Bid: The vehicle, along with its pilots and occupants, moves from its current area to an adjacent area, assuming that it is able to travel between the two.
  • Unsuccessful Bid: The pilot loses control and must make an immediate Piloting bid to regain control (see Regain Control below).
  • Suggested Traits: Chasing, Evasion, Knowledge, Piloting, Repair
  • Suggested Advantages:
    • The vehicle moved less than its maneuvering velocity in the previous turn.
    • The vehicle is designed for the terrain (EXAMPLE: a tracked or four-wheel drive vehicle on difficult terrain)
    • The vehicle is designed for maneuvering (EXAMPLE: a sports car, a motorcycle).
  • Suggested Disadvantages:
    • The vehicle moved more than its maneuvering velocity in the previous turn.
    • The vehicle is moving from or to difficult or slippery terrain.
    • The vehicle is ponderous or difficult to maneuver (EXAMPLE: a freighter, a truck, a piece of construction or farm equipment).
    • The vehicle is overburdened.
    • The pilot is intoxicated.
    • The pilot has injured or lost the use of xir arms or legs.
    • The character’s movement is restricted (EXAMPLE: by a net, shackles, rope, handcuffs, or another character).
    • The pilot is trying to remain hidden while xi moves.

Stunt: Perform a stunt with a vehicle or ROV

  • To Accomplish:
    • Fixed bid, target based on stunt
    • Can be made for vehicles and ROVs
    • Vehicles cannot be brought into most structures without damaging the building, the vehicle, and its occupants.
    • Some smaller vehicles can be piloted in some structures (EXAMPLE: a motorcycle in a hallway or large room). However, the pilot will suffer disadvantages to all Piloting bids if xi does this.
    • Animal-powered vehicles should use the Husbandry bid instead of the Piloting bid.
  • Successful Bid: The vehicle performs the stunt.
  • Unsuccessful Bid: The pilot loses control and must make an immediate Piloting bid to regain control (see Regain Control below).
  • Suggested Traits: Chasing, Evasion, Knowledge, Piloting, Repair
  • Suggested Advantages
    • The vehicle moved less than its maneuvering velocity in the previous turn.
    • The vehicle is designed for the terrain (EXAMPLE: a tracked or four-wheel drive vehicle on difficult terrain)
    • The vehicle is designed for maneuvering (EXAMPLE: a sports car, a motorcycle).
  • Suggested Disadvantages
    • The vehicle moved more than its maneuvering velocity in the previous turn.
    • The vehicle is moving from or to difficult or slippery terrain.
    • The vehicle is ponderous or difficult to maneuver (EXAMPLE: a freighter, a truck, a piece of construction or farm equipment).
    • The vehicle is overburdened.
    • The pilot is intoxicated.
    • The pilot has injured or lost the use of xir arms or legs.
    • The character’s movement is restricted (EXAMPLE: by a net, shackles, rope, handcuffs, or another character).
    • The pilot is trying to remain hidden while xi moves.

Regain Control: Prevent a vehicle or ROV from crashing

  • To Accomplish:
    • Fixed bid, target set by FM
    • Can be made for vehicles and ROVs
    • Vehicles cannot be brought into most structures without damaging the building, the vehicle, and its occupants.
    • Some smaller vehicles can be piloted in some structures (EXAMPLE: a motorcycle in a hallway or large room). However, the pilot will suffer disadvantages to all Piloting bids if xi does this.
    • Animal-powered vehicles should use the Husbandry bid instead of the Piloting bid.
  • Successful Bid: The pilot regains control of the vehicle.
  • Unsuccessful Bid: The vehicle crashes, and the vehicle and its occupants take 50 x the number of areas the vehicle traveled this turn or last turn (whichever is greater) in inertial chapter damage.
  • Suggested Traits: Knowledge, Piloting, Repair
  • Suggested Advantages
    • The vehicle moved less than its maneuvering velocity in the previous turn.
    • The vehicle is designed for the terrain (EXAMPLE: a tracked or four-wheel drive vehicle on difficult terrain)
    • The vehicle is designed for maneuvering (EXAMPLE: a sports car, a motorcycle).
  • Suggested Disadvantages
    • The vehicle moved more than its maneuvering velocity in the previous turn.
    • The vehicle is moving from or to difficult or slippery terrain.
    • The vehicle is ponderous or difficult to maneuver (EXAMPLE: a freighter, a truck, a piece of construction or farm equipment).
    • The vehicle is overburdened.
    • The pilot is intoxicated.
    • The pilot has injured or lost the use of xir arms or legs.
    • The character’s movement is restricted (EXAMPLE: by a net, shackles, rope, handcuffs, or another character).
    • The pilot is trying to remain hidden while xi moves.

Dogfight: Gain a tactical advantage over another vehicle or ROV

  • To Accomplish:
    • Opposed Piloting bid vs. opponent’s Piloting or Evasion bid
    • Can be made for vehicles and ROVs
    • Vehicles cannot be brought into most structures without damaging the building, the vehicle, and its occupants.
    • Some smaller vehicles can be piloted in some structures (EXAMPLE: a motorcycle in a hallway or large room). However, the pilot will suffer disadvantages to all Piloting bids if xi does this.
  • Successful Bid: The character gains 1 advantage to Defense and Fighting bids against this opponent.
  • Unsuccessful Bid: The character suffers 1 disadvantage to Defense and Fighting bids against this opponent.
  • Suggested Traits: Chasing, Evasion, Knowledge, Piloting, Repair
  • Suggested Advantages
    • The character moved more areas last turn than the opponent.
    • The vehicle moved less than its maneuvering velocity in the previous turn.
    • The vehicle is designed for the terrain (EXAMPLE: a tracked or four-wheel drive vehicle on difficult terrain)
    • The vehicle is designed for maneuvering (EXAMPLE: a sports car, a motorcycle).
  • Suggested Disadvantages
    • The vehicle moved more than its maneuvering velocity in the previous turn.
    • The opponent moved more areas last turn than the character.
    • The vehicle is moving from or to difficult or slippery terrain.
    • The vehicle is ponderous or difficult to maneuver (EXAMPLE: a freighter, a truck, a piece of construction or farm equipment).
    • The vehicle is overburdened.
    • The pilot is intoxicated.
    • The pilot has injured or lost the use of xir arms or legs.
    • The character’s movement is restricted (EXAMPLE: by a net, shackles, rope, handcuffs, or another character).
    • The pilot is trying to remain hidden while xi moves.

RESISTANCE BID

Resist Damage: Resist any kind of incoming damage, including physical, mental, and social

  • To Accomplish:
  • Successful Bid: The character remains conscious.
  • Unsuccessful Bid: The character is reduced to 0 free Discipline and incapacitated. The type of incapacitation depends on the type of damage taken:
  • Suggested Traits: Athletics, Agility, Defense, Influence, Knowledge, Movement, Perception, Resistance, Tactics
  • Suggested Advantages:
    • The character has cover (physical damage only.
    • The character is in a friendly area (mental and social damage only).
  • Suggested Disadvantages:
    • The character is suffering from physical or mental stress (EXAMPLE: disease, poison, intoxication, nausea).
    • The character is in a hostile area (mental and social damage only).

REPAIR BID

Fix: Restore an item, vehicle, or ROV’s damage

  • To Accomplish: 
    • Fixed Repair bid, target set by FM
    • Can only be used on inorganic characters and items like robots, buildings, vehicles, and items, not organic ones
    • Can only be performed on one item per bid
  • Successful Bid: The item recharges Discipline from scene damage or, for 1 disadvantage, from chapter damage. The amount of recharged Discipline equals the character’s bid.
  • Unsuccessful Bid
    • Nothing happens.
    • The item takes an amount of damage equal to the character’s bid. The damage severity equals the severity that the character attempted to repair.
    • Users suffer 1 disadvantage to bids when using the item. This lasts until the end of the scene.
  • Suggested Traits: Crafting, Knowledge, Repair, Sabotage
  • Suggested Advantages
    • The character and item are in a facility specializing in the type of repair being done (EXAMPLE: an auto shop for vehicles, a spacedock for spaceships, etc.).
    • The character designed or built the item or has used and maintained it for a long time.
  • Suggested Disadvantages
    • The character is not using appropriate tools.
    • The item was designed by someone from a different species.
    • The character’s tech level does not match the item’s tech level.
    • The item has 1 or more physical conditions.

Jury Rig: Apply a quick and very temporary fix to an item or vehicle

  • To Accomplish: 
    • Fixed Repair bid, target set by FM 
    • Can only be used on inorganic characters and items like robots, buildings, vehicles, and items, not organic ones
    • Can only be performed on one item per bid
    • Can only be performed once per scene on each item
  • Successful Bid: The item recharges all of its scene damage or one of its traits or abilities (character’s choice). At the end of the scene, the item suffers one of the following until the end of the chapter (FM’s choice):
  • Unsuccessful Bid: The item suffers one of the following until the end of the chapter (FM’s choice):
  • Suggested Traits: Crafting, Knowledge, Repair, Sabotage
  • Suggested Advantages
    • The character and item are in a facility specializing in the type of repair being done (EXAMPLE: an auto shop for vehicles, a spacedock for spaceships, etc.).
    • The character designed or built the item or has used and maintained it for a long time.
  • Suggested Disadvantages:
    •  The character is not using appropriate tools.
    • The item was designed by someone from a different species.
    • The character’s tech level does not match the item’s tech level.
    • The item has 1 or more physical conditions.

Overclock: Temporarily increase an item’s performance at the cost of damaging it or burning it out 

  • To Accomplish: 
    • Fixed Repair bid, target set by FM 
    • Can only be used on inorganic characters and items like robots, buildings, vehicles, and items, not organic ones
    • Can only be performed on one item per bid
    • Can only be performed once per interstitial on each item
  • Successful Bid: The item either gains 1 feature that it is qualified to have or gives characters using the item 1 advantage (player’s choice). At the end of the scene, it loses this feature and suffers 1 of the following until the end of the chapter (FM’s choice):
    • Gains 1 flaw
    • Imposes 1 disadvantage on characters using the item
  • Unsuccessful Bid: The item suffers 1 of the following until the end of the chapter (FM’s choice):
    • Gains 1 flaw
    • Imposes 1 disadvantage on characters using the item
  • Suggested Traits: Crafting, Knowledge, Repair, Sabotage
  • Suggested Advantages
    • The character and item are in a facility specializing in the type of repair being done (EXAMPLE: an auto shop for vehicles, a spacedock for spaceships, etc.).
    • The character designed or built the item or has used and maintained it for a long time.
  • Suggested Disadvantages:
    •  The character is not using appropriate tools.
    • The item was designed by someone from a different species.
    • The character’s tech level does not match the item’s tech level.
    • The item has 1 or more physical conditions.

Upgrade: Add features to an item or vehicle without spending a token on it

  • To Accomplish: 
    • Fixed Repair bid, target set by FM 
    • Can only be used on inorganic characters and items like robots, buildings, vehicles, and items, not organic ones
    • Can only be performed on one item per bid
    • Can only be performed once per intermission on each item
  • Successful Bid: The item gains 1 feature that it is qualified to have.
  • Unsuccessful Bid: The item gains 1 flaw.
  • Suggested Traits: Crafting, Knowledge, Repair, Sabotage
  • Suggested Advantages
    • The character and item are in a facility specializing in the type of repair being done (EXAMPLE: an auto shop for vehicles, a spacedock for spaceships, etc.).
    • The character designed or built the item or has used and maintained it for a long time.
  • Suggested Disadvantages:
    • The character is not using appropriate tools.
    • The item was designed by someone from a different species.
    • The character’s tech level does not match the item’s tech level.
    • The item has 1 or more physical conditions.

Debug: Remove flaws and malfunctions from an item or vehicle

  • To Accomplish: 
    • Condition from Environment: Fixed Repair bid, set by FM
    • Condition from Character: Target equals that character’s bid to create the flaw or condition
    • The characters must make separate bids for each flaw condition xi wants to treat.
    • Can only be used on inorganic characters and items like robots, buildings, vehicles, and items, not organic ones
    • Can only treat mental conditions in sapient characters and pets
    • Can only be performed on one item per bid
  • Successful Bid: The character removes the flaw or condition from the patient. This does not heal any damage caused by the flaw condition, but it does prevent the flaw condition from further affecting the patient.
  • Unsuccessful Bid
    • Nothing happens.
    • The item takes an amount of physical or electrical chapter damage equal to the character’s bid.
    • Anyone trying to debug this flaw or condition in this item suffers 1 disadvantage to all Repair bids.
  • Suggested Traits: Crafting, Knowledge, Repair, Sabotage
  • Suggested Advantages
    • The character and item are in a facility specializing in the type of repair being done (EXAMPLE: an auto shop for vehicles, a spacedock for spaceships, etc.).
    • The character designed or built the item or has used and maintained it for a long time.
  • Suggested Disadvantages:
    • The character is not using appropriate tools.
    • The item was designed by someone from a different species.
    • The character’s tech level does not match the item’s tech level.
    • The item has 1 or more physical conditions.

That’s it for this week. Talk to you again next Friday.

Published by radiofreecovenant

A podcast about the science-fiction roleplaying game "Covenant" and the urban fantasy novel "Crossing the Line", soon to be published by Black Opal Books.

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