Covenant Update for April 1, 2024

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Welcome to this week’s free post for Covenant!

No playtest this week due to Easter, so let’s talk about the early history of the Covenant instead. This one’s going to be a short entry, but it’s important because of its consequences.

You can read our previous Covenant history entries here:

THE COVENANT – STARDRIVES

After The War, the calerre more or less settled into two blocs on Cadelle, with the Covenant and their allies on one side and a loose coalition of capitalist and authoritarian nations on the other. There was intrigue, there were wars, but Cadelle maintained this equilibrium as its technology became more advanced.

And with more advanced technology came more pollution.

Now, the Covenant has something called the “downstream principle”: what can you do if you live downstream of someone who’s polluting your water, like someone who owns a tannery or chemical refinery? This principle says that you can do something about it, even if that person isn’t making direct threats against you, because it affects you and your quality of life. It’s how anarchists like the Covenant can still act responsibly to others. They were able to control pollution and greenhouse gasses in their territories

The Covenant’s rivals didn’t have anything like that, though. They had environmental laws, but the agencies responsible for enforcing these laws these were mostly captured by the very companies and institutions they were supposed to police. Pollution and greenhouse gasses were out of control in these countries and, despite the Covenant’s best efforts, deteriorated Cadelle’s biosphere. The whole planet teetered on the brink of complete environmental collapse.

That’s when the Covenant made a discovery that would save the calerre: stardrives, or spaceship drives that could send a crew to other star systems. The Covenant didn’t want to abandon Cadelle, but they did know how their rivals thought, so the Covenant slipped their research into their rivals’ scientific programs and fooled them into thinking that they had discovered stardrives themselves.

The people leading the Covenant’s rivals knew that Cadelle was facing an environmental catastrophe, but they either thought that they couldn’t do anything about it or that dealing with it would be too expensive. That’s why they used “their” stardrives to build a fleet of starships and abandoned the dying planet to the Covenant.

That left the Covenant as the sole superpower on Cadelle, and they immediately go to work cleaning up the planet. It was touch and go for a while, but they eventually averted an environmental collapse and turn the planet into the paradise that it is today.

The Covenant’s plan did have a downside, although no one at the time would have thought of it: the descendants of the calerre who escaped Cadelle went on to found the Old Empire, the Covenant’s oldest foe.

That’s about it for now, though. If you liked what you read here, make sure to subscribe to our Patreon and tune in to our Twitch stream this Friday.

Covenant Update for March 25, 2024

Radio Free Covenant - Covenant Update for March 25, 2024

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Welcome to this week’s free post for Covenant!

PLAYTEST FOR MARCH 24, 2024

Sunday’s game was pure roleplay. Not much happened, but a whole lot of bombs got dropped into the story.

You might remember Suji, the lupine witchfinder from last week who joined the party. They started this week’s game by transforming into Mezumi, the chronomancer that the party had been looking for. They also stopped time, and since the NPC Temjin was the only other person who had the time stop ability (called “sidestepping”), they were the only person who was able to interact with them.

We’re going to be throwing a lot of names at you that you won’t know or understand now. That’s because they’re from Gaia, which is a two-decade worldbuilding project between Typh and Sazzy. Hopefully, we’ll be able to make this as painless for you as possible.

Anyway, in another timeline (which the PCs ended, long story), Temjin’s wife Aurora was killed by someone named Madura Masham, the leader of a Sagittarius Arm group of mystics and esoteric beings called the Centric Void. Our current BBEG Rekana is bad, but he’s nothing compared the Madura Masham.

How bad is Madura Masham? Well, you remember Baran? The old Khan of the ratel Khanate who was trying to take over the Sagittarius Arm and invade the Orion Arm? Turns out he was doing all that to stop Madura Masham. And now it looks like stopping him is the PCs’ job now.

Anyway, Temjin taught his daughter Rayney his sidestepping ability so that she couldn’t be killed. However, Madura Masham figured out a way not only to capture Rayney, but to convert him to his side. She’s now a power aspect of madness and an extremely dangerous foe.

That meant that the PCs were possibly facing three dangerous foes: Rayney, Rekana, and whoever Madura Masham’s agent on Gaia was. Mizumi offered to trap them in a bubble of stopped time while the PCs learned how to sidestep, but that would leave her defenseless. That’s where we stopped, with the PCs trying to figure out their next step.

It sounds like we’re coming close to the climax of the current story arc. Just how many sessions that will take is anyone’s guess. Like we said, Typh and Sazzy have a lot of lore to work through on Gaia, and they can throw a lot of that at us.

Luckily, we won’t be including Gaia with the basic rulebook. When we do, though, it’ll probably be the thickest book we publish.

Anyway, that’s it for now. We’ll update you next week on how Sunday’s session goes. In the meantime, subscribe to our Patreon and join us for game talk and streamed games on Friday on our Twitch channel .

Covenant Update for March 18, 2024

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Welcome to this week’s free post for Covenant!

PLAYTEST FOR MARCH 17, 2024

Had a good playtest session on Sunday, or at least Sean thought so.

To recap, the player characters (PC) had landed on Gaia to find some way to counter the time-stop powers of Rekana, this arc’s BBEG. They’d entered an inn in the Shadowed Lands last game, and that’s where this session picked up.

Everyone bought rations and charms for the journey. Rekka the risu opened a pouch to pay for it, and the whole inn went silent. Then they started to close in on the PCs.

Rekka had the foresight to see if there was any esoteric energy – basically, magic. It was off the charts. The innkeeper turned into a jester, and suddenly the fight was joined.

The jester – who the PCs learned later was manifestation of Admanadreaux, the god of insanity – kept casting illusions and trying to get the party to fight each other. It got to Tweak the aco, who tried to eat the muzzle of someone else’s rifle. Finally, Sazzy the ratel got fed up, grabbed the jester, and did her best to pummel him into a fine red paste.

When the fight ended, the PCs found themselves in the ruins of a long burned-out and abandoned inn. A white folike lupine witch hunter named Suji filled them in on what happened and then offered to tag along. That’s where we ended the session.

It’s nice that we’re getting back into action-packed sessions. We’ve had plenty where there was lots of roleplay and hardly any interaction with the rules. It’s nice to know that you can play the game that way, but we didn’t get much playtesting information out of it. Now we are.

If everyone’s schedules line up, we’ll be playtesting again on Sunday. Sean and Sazzy will also be streaming on their Twitch channel on Friday at 10:30 p.m. Eastern, 7:30 p.m. Pacific. If we don’t talk to you on Twitch chat then, we’ll talk to you again next week

Covenant Update for March 11, 2024

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Welcome to this week’s free post for Covenant!

Not too much happened at this weekend’s playtest. There was some roleplay, but all the player characters did was land on Gaia and then make their way into the Shadowed Lands to start their training against Rekana. To make up for that, we’re going to go a bit more into the early history of the Covenant for you.

You can read our previous Covenant history entries here:

THE COVENANT – THE WAR

After the Covenant consolidated themselves, they started to slowly expand into neighboring regions. They did this through a combination of clandestine agents and homegrown movements emulating the Covenant.
The existing governments in these regions – which, remember, were still in an era equivalent to Europe’s medieval period – did their best to stop the Covenant’s spread, mostly through crackdowns and violence. All they could do was slow the Covenant, though.
Finally, a coalition of these nations known as the Shining Alliance agreed to begin a war of extermination if the Covenant took over the Shashenne, a region known for its merchants and its sailing expertise. Letting the Covenant control the Shashenne would give it access to the region’s merchant fleet, which it could use to spread its political message further, and allow it to strangle trade in that part of the world.
The Covenant did indeed take over the Shashenne, and the Shining Alliance made good on their word and declared war on them.
Historians call this war the War of the Alnulvinne, after named after the part of the planet where most of the war took place and that included World’s End, the Rethenne Lowlands, and the Shashenne, the Covenant’s territory at the time. However, calerre still alive from that time simply call it the War.
The War was the first worldwide conflict on Cadelle. It lasted 106 years, and it eventually dragged in most of the planet. Most of the nations involved were just as authoritarian as the Shining Alliance. However, many of them also were rivals of the Shining Alliance, and they supported the Covenant.
Cadelle’s technology advanced by leaps and bounds during the war, with the Covenant pouring everything they had into research and the Shining Alliance capturing or stealing their technology, then reverse engineering it. The calerre started the war with swords and bows and ended it with machine guns and trench warfare.
The War exacted a terrible price on the calerre, but the Covenant eventually managed to wrest something like victory out of it. They still existed, and the tyrannical behavior of their allies and the Shining Alliance let them spread further. Everyone was exhausted by the war, though, and Cadelle fell into a stalemate between the Covenant and their opponents.

Covenant Update for March 4, 2024

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Welcome to this week’s free post for Covenant!

So, the player characters (PC) finally saw some action this weekend, and it was more than they were had hoped for.

As a recap, the PCs were headed for the planet of Gaia to find a way to counter this arc’s main villain: Rekana, the owner of Rekana Industries in the Archimedean Confederation. He can stop time during a fight, which makes him almost invincible, so the PCs’ number one priority was to find some way to shut that ability down.

Their ship the Infinity was nearing Gaia when they started getting reports of Rekana ships attacking the valka Matriarchy, where they’d just come from. Attacking the Matriarchy is a suicide mission, even for a company-state as big as Rekana Industries. The PCs finally deduced that the attack was some kind of diversion, but for what?

They found out when the Infinity finally entered Gaia space and found itself surrounded by Rekana warships. Rekana had been tracking them through malware installed in the cybernetics of two of the NPC acoes, Tweak and Sarah. Tweak tore off his cybernetic arm and Sarah managed to flush the malware out of her systems, but it was too late by then.

Tweak, Sarah, and Rekka the risu vanished one-by-one from the room, which is how the PCs knew Rekana was on the Infinity. It looked like it was going to be a party wipe until Carver the valka managed to land a hit on him.

The tide turned for a bit, with the PCs landing solid blows on Rekana. It looked like he was up against the ropes until he hacked into the ship’s gravplates and turned up the gravity. It didn’t seem to affect Rekana, but it did affect the PCs, as they fell to the deck one by one.

Again, it looked like the session was going to end with a total party kill, with the PCs unable to do anything against Rekana. Somehow, though, Tweak managed to get up and stagger over a terminal. Everyone either saw it was the airlock controls or grabbed on to something when they saw everyone else do it, which is how Rekana wound up being the only person blown out into space.

The session ended with the Rekana fleet in retreat and the whereabouts of Rekana himself unknown. We’re not so foolish as to think hard vacuum and a re-entry fall could kill Rekana, so he’ll probably be back. With any luck, though, the PCs will be better equipped to handle him when he shows himself again.

Anyway, that’s it for now. We’ll let you know how this Sunday’s playtest goes next Monday. Talk to you then!

Covenant Update for Feb. 26, 2024

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Welcome to this week’s free post for Covenant!

FEBRUARY 25 PLAYTEST

Short post tonight. The players seem to know what they want to do and are finally on their way to do it.

The player characters (PC) learned some uncomfortable facts about Rekana with the help of Carver’s god Wooshu, who put in an appearance, and Rekka, who is a part of the risu Nameless Order. Rekana is stealing people’s souls so that he can feed them to an as yet unknown creature or eldritch horror. If he feeds their souls to it one at a time, the creature won’t wake up. However, if the PCs kill Rekana, there’s a good chance that all of the souls he’s captured will be fed to it, instantly waking it up.

And the PCs really don’t want to wake up this thing.

Anyway, we ended the game with the PCs flying down to Gaia to gain some kind of training that’ll help them effectively counter Rekana’s time-stop ability. It really feels like this chapter of the game is getting back on track. Hopefully, we’ll have more for you next Monday. Talk to you then!

Covenant Post for Feb. 20, 2024

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Welcome to this week’s free post for Covenant!

FEB. 18 PLAYTEST

We didn’t get a whole of actual playtesting done this Sunday – just one bid, and that was to keep the plans of the player characters (PC) secret. Luckily, the roleplay made up for it.

After adding two characters to the party – Zalthara or “Fury”, a Battle Matriarch valka with a badass Gatling gun, and Rekka, the female risu mystic from last week – the PCs tried to figure out what to do with Rekana. Carver made the bid to make sure Rekana couldn’t hear their plans, and part of that bid was summoning Ratatoskr.

If you know about Norse mythology, you know who Ratatoskr is. In Covenant, though, he’s a foulmouthed risu deity, and he had some brutal honesty for the PCs.

Turns out the reason Sazzy the ratel and Soike the risu are acting like zombies is because Rekana has stolen their minds and stored them in crystals. The PCs can reverse the process, but Rekana has done this to over five thousand people, and you have the body there when you reverse it. Otherwise, their soul travels on to the afterlife.

Chanenth the calerre and Carver were despairing over this and were seriously considering some desperate measures to restore everyone’s minds, like somehow giving up their own souls to do it. That’s when Ratatoskr dropped the bombshell.

Rekana was once just like them. He was the Squirrel King, a position of huge power in risu society. Then there was a disaster on the valka planet orbiting Algol in 1999 CE, and he basically had to give up his soul to reduce the damage from it.

Rekana is a monster now, said Ratatoskr, because he did something completely selfless. So maybe Carver and Chanenth needed to be just a little more selfish and consider what they wanted out of this adventure beyond saving the world. He gave them some heavy stuff to think about.

The war council continued long into the night, and unfortunately the PCs weren’t able to come up with anything. Hopefully, they will next Sunday. If they do, we’ll let you know what it here. Talk to you then!

Covenant Update for Feb. 12, 2024

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Welcome to this week’s free post for Covenant!

FEB. 11, 2024 PLAYTEST

Not much happened at Sunday’s playtest. But our player characters (PC) were still reeling from Rekana’s attack on the Infinity, so it was understandable.

If you don’t remember, Rekana, the CEO of Rekana Industries, decided to deal with the PCs himself after they nuked his scrapping site on the planet of Sujimma. One of the crew, an NPC nozumi named Temjin, managed to fight him off, but not before he caused a lot of damage and killed a lot of people on the Infinity.

One of the people that Rekana attacked was Sazzy, the Great Khan of the ratel Khanate and the PCs’ main pilot. He bit her on the neck, but it seemed to be a survivable wound. However, we learned on Tuesday that she didn’t have any brain activity. We ruled out the medical reasons, so our conclusion is that Rekana did… something to her.

The PCs’ position frankly looks pretty grim. Temjin told them that he could teach them how to speed up time the way he did to fight off Rekana, but he added that’s it’s very taxing on a fighter’s body. Other than that, though, we have no counter to him.

On the positive side, we greeted two new characters into the party on Sunday. The first character, 3131, was a leonile aco who fought Temjin to a standstill. He was an assassination weapon left behind by Rekana. But it also looks like he was being controlled by an implant, one that was primed to explode if he was defeated. We got it out of him, and now he’s eager to help us however he can.

The second was a risu named Rekka. The PCs are currently in valka space, and since the risu have a symbiotic relationship with the valka, they gave us access to some of their risu experts. Rekka is apparently the mystic of the bunch, and she’s just as eager to kill Rekana as the rest of the party.

That’s about all that we were able to do on Sunday. Hopefully, the playtest gods will continue to be kind to us and let us run another session this Sunday. If they do, we’ll update you next Monday.

History of The Covenant – Consolidation

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Welcome to this week’s free post for Covenant!

Double the Rubble (Artist Concept) (Credit: NASA/JPL-Caltech)
(Credit: NASA/JPL-Caltech)

THE COVENANT – CONSOLIDATION

Real life happened to Sean this week, and we also had a few new players who were interested in the playtest and needed new characters, so we were unable to run a playtest this Sunday. To make up for it, we’ll be talking about the history of the Covenant today.

As we said in our first post on the Covenant’s history, the Covenant was founded on Cadelle, the homeworld of the calerre, in a region called World’s End. It was originally a peasant uprising against the Rethenne Empire, which had invaded World’s End from the neighboring region of the Rethenne Lowlands.

The Covenant threw out the Rethenne Empire from World’s End and gained their freedom. This was a dangerous time for them, though. The native calerre of World’s End were made up of isolated villages and warring clans, and without a common enemy to unify them, the Covenant could have fallen apart or been easily invaded by another neighbor.

They were lucky, though, because World’s End isolated them both geographically and politically. It was protected from invading armies from the north and south by treacherous mountain ranges and from the west by the Qoros region, which at that time was a vast desert. The loss of World’s End also led directly to the collapse of the Rethenne Empire in the east. This gave the Covenant time to consolidate itself.

The Covenant also worked to unify the region through peaceful means whenever possible.

One of these methods was to start a massive road and bridge building program in World’s End. The Rethenne Empire had tried and failed to build a road network there. The natives rightly saw it as a way for the imperials to extract resources and move around soldiers, so they destroyed as many imperial roads as they could.

The roads the Covenant built, though, were made for the benefit of those living in World’s End. They allowed wagonloads laden with food and trade goods to travel between communities. The thought was that it would be harder to hate a rival clan if you were eating food that they had grown, and it turned out to be correct. This logistics program was the direct ancestor of the modern Covenant’s Mutual Aid Civilian Corps.

The Covenant also created an army with soldiers and commanders drawn from all across the region. They trained together and learned a common language together so that they could defend the Covenant together. No one launched any serious attacks on World’s End during its early years due to its natural defenses, of course. However, this regionwide army was formed only partly for defense. The Covenant hoped that people who trained and fought with their rivals would be less likely to hate each and, again, they were right. This was the ancestor of another modern organization in the Covenant, the Mutual Aid Force.

They needed experts to accomplish all of these ambitious programs, though. The natives of the World’s End were smart and clever, and they had some bureaucrats trained by the Rethenne Empire to administer the region, but what they needed were scientists, engineers, and teachers. So they went about recruiting them.

Some of the Covenant’s founders had been political exiles from the Rethenne Empire, and they had contacts across half of Cadelle. They started putting the word out that they needed educated people and that the Covenant was a place that welcomed heretical and heterodox thought.

This was how the Covenant was able to consolidate itself and how the backward, lightly populated region of World’s End became a scientific and industrial powerhouse on Cadelle.

That’s about it for now. Hopefully, things will calm down this weekend, and we’ll be able to update you on another playtesting session. If not, we’ll keep telling you about the Covenant’s early history. Talk to you then.