We put the call out to our friends to find out what they wanted in a roleplaying game, and today we respond! Tune in to learn what they want and how (or if) Sean and Sazzy can incorporate their requests. We round out this week’s episode with what we want in an RPG. We are […]
Sean here. To get you ready for what I want to talk about this week, I’m going to have to take a page from biologist PZ Myers and show you a little porn. I’ve hidden it below the page break, so click through when you’re ready to get a little sexy.
(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) We said last time that we would talk about the types of damage that your character can face in Covenant. Let’s do that now.Your character’s armor has a rating just like their weapons. If they are hit by a weapon […]
So, we’re trying a shorter format that we hope we can get out on a more regular basis. I hope you bear with us through our birthing pangs. For now, join Sean and Sazzy as they talk about: Why fascism and autocracy may be the inevitable outcome of our current politics and economics Why it’s […]
Sean and Sazzy’s schedules kept falling out of sync this week. The planets finally lined up tonight, though, and we finally wrapped up recording today. Expect Episode 2 – and our discussion of how to depict fascism and autocracy in an RPG like Covenant – to drop on Tuesday.
(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) Last week, we promised that we’d talk about how Covenant handles tactical movement during scenes. Let’s do that now. Before we start, though, let’s narrow down our subject. When I say “tactical movement”, I mean the kind of character movement […]
We’ve talked about Covenant‘s fail forward mechanics, but I want to touch on something more fundamental here: how the Force Majeure (FM) can prevent failed bids from grinding their games to a halt. This was inspired by a post on the RPGdesign subreddit from xxXKurtMuscleXxx entitled: “A new (?) kind of social mechanic“. The rule […]
Sean and Sazzy just finished recording the first half of Episode 2 tonight. We talked about how to portray the Covenant’s rivals in the game. These rivals are all either autocratic or fascistic, but there are reasons why they’re autocratic and fascistic, and we want to portray them in as empathetic a light as possible. […]
(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) Covenant is filled with sapient species of wildly different sizes, from tiny acoes to hulking valka Matriarchs. We handle that by assigning everything – people, creatures, even gear and vehicles – a numerical size based on their longest dimension. See […]
(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) Last week, we talked about how a character can fail forward in Covenant – that is, how they can succeed with consequences or fail with benefits. Failing forward is one kind of story control in Covenant, but not the only […]