Author’s Diary for March 5, 2020: Frequencies of Bids

(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!)

We’ve finished the traits appendix, so now it’s time to start listing the bids that you can make in Covenant. Click through for more.

Listing the bids and what they do isn’t going to be the hard part. All I have to do is go back through the main body of the playtest rules and catalog everything that I wrote there.

The hard part is coming up with difficulties for fixed bids (basically PvE bids) and then coming up with examples.

I have something that may help, though. The key here is that a character’s Discipline represents xir resources, including health and endurance. Therefore, an easier task should cost less Discipline, while a harder one should cost more.

In other words, one way to determine a bid’s target isn’t to ask how hard it is, but how often a character should be able to perform it.

So I plugged some numbers and equations into an Excel spreadsheet, factored in half-cost and double-cost bids, and came up with the following table. It’s the majority of what I wrote today, so I’ll leave you with it.

# Bids At
TargetHalf-CostNormal CostDouble-Cost
1600300150
230015075
51206030
10603015
2030157
3020105
401573
501263
601052
70542
80731
90631
100631
150421
200310
250210
300210
Frequencies of Fixed Bids

Published by radiofreecovenant

A podcast about the science-fiction roleplaying game "Covenant" and the urban fantasy novel "Crossing the Line", soon to be published by Black Opal Books.

Join the Conversation

1 Comment

Leave a comment

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: