
(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!)
We’ve finished the traits appendix, so now it’s time to start listing the bids that you can make in Covenant. Click through for more.
Listing the bids and what they do isn’t going to be the hard part. All I have to do is go back through the main body of the playtest rules and catalog everything that I wrote there.
The hard part is coming up with difficulties for fixed bids (basically PvE bids) and then coming up with examples.
I have something that may help, though. The key here is that a character’s Discipline represents xir resources, including health and endurance. Therefore, an easier task should cost less Discipline, while a harder one should cost more.
In other words, one way to determine a bid’s target isn’t to ask how hard it is, but how often a character should be able to perform it.
So I plugged some numbers and equations into an Excel spreadsheet, factored in half-cost and double-cost bids, and came up with the following table. It’s the majority of what I wrote today, so I’ll leave you with it.
# Bids At | |||
Target | Half-Cost | Normal Cost | Double-Cost |
1 | 600 | 300 | 150 |
2 | 300 | 150 | 75 |
5 | 120 | 60 | 30 |
10 | 60 | 30 | 15 |
20 | 30 | 15 | 7 |
30 | 20 | 10 | 5 |
40 | 15 | 7 | 3 |
50 | 12 | 6 | 3 |
60 | 10 | 5 | 2 |
70 | 5 | 4 | 2 |
80 | 7 | 3 | 1 |
90 | 6 | 3 | 1 |
100 | 6 | 3 | 1 |
150 | 4 | 2 | 1 |
200 | 3 | 1 | 0 |
250 | 2 | 1 | 0 |
300 | 2 | 1 | 0 |
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