Author’s Diary for March 31, 2020: Bids Appendix (Long Chases)

(Don’t forget to join us on the Radio Free Covenant Discord server or listen to the latest episode of the Radio Free Covenant podcast!)

You know how to do short chases in Covenant yesterday. Click below the fold to learn how to do longer chases.

Pursue: Catch another character or group or beat them to a destination. Used for longer chases that span an interstitial or a scene.

  • To Accomplish:
    • Chaser’s Chasing bid vs. quarry’s Evasion bid
    • Made at the start of each turn during chase
    • Chase lasts for a set number of turns determined by FM
    • Can be used for chases:
      • Under the character’s own power (EXAMPLE: on foot or flying)
      • While riding a mount
      • While piloting a vehicle
  • Successful Bid:
    • The chaser closes on the quarry.
    • If the chaser wins more Chasing vs. Evasion bids at the end of the scene or interstitial, then the chaser catches the quarry or beats xir to the destination.
  • Unsuccessful Bid:
    • The quarry pulls away from the chaser.
    • If the quarry wins more or an equal number of Chasing vs. Evasion bids at the end of the scene or interstitial, then the quarry evades the chaser or beats xir to the destination.
  • Suggested Traits: Athletics, Agility, Chasing, Evasion, Movement, Perception, Piloting, Riding, Stealth, Tactics, Trickery
  • Suggested Advantages:
    • The character is faster than xir opponent.
    • The character is closer to the destination than xir opponent.
    • The character’s opponent is being attacked or is under fire.
    • The character or xir allies try to stop xir opponent.
    • The character is familiar with the terrain where the chase takes place.
    • The character’s body is designed for the terrain where the chase takes place (EXAMPLE: a spider monkey swinging through a jungle’s canopy).
  • Suggested Disadvantages:
    • The character is slower than xir opponent.
    • The character is farther from the destination than xir opponent.
    • The character is being attacked or is under fire.
    • The character’s opponent or xir allies try to stop the character.
    • The character has injured or lost the use of xir arms or legs.
    • The character’s movement is restricted (EXAMPLE: by a net, shackles, rope, handcuffs, or another character).
    • The character is overburdened.

That’s it for now. Talk to you tomorrow.

Published by radiofreecovenant

A podcast about the science-fiction roleplaying game "Covenant" and the urban fantasy novel "Crossing the Line", soon to be published by Black Opal Books.

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