Last week’s post on the Covenant’s Trade language was short, because this week’s post is long. (Turns out there’s a lot of words that start with S) Click through to get your weekly Trade fix.
Tag Archives: game design
Author’s Diary for February 15, 2020
(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) How do you perform battlefield maneuvers on a map that isn’t built for them? Find out below the fold.
Author’s Diary for February 14, 2020
(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) It’s every Dungeon & Dragons player’s favorite part of the rule book: grappling! Well, we call it restraining, but you know what I mean. Click through for more.
Author’s Diary for February 13, 2020
(Don’t forget to tune in to the latest episode of the Radio Free Covenant podcast!) We’ve got more battle tactics for your character to even the odds in xir next fight. Click through for more.
Author’s Diary for February 12, 2020
We’re getting into the tactics that characters can use during fights. More below the fold.
Author’s Diary for February 11, 2020
We’re rounding out the mechanics that players can use to control the story with Covenant’s version of hero points. Read below the fold to learn more.
Author’s Diary for February 10, 2020
When your characters face their Kobayashi Maru, their only way out may be to toss the Vulcan into the dilthium reactor. Find out more below the fold.
Author’s Diary for February 8, 2020
We’re into the rules for failing forward today. Click through to learn more.
Author’s Diary, February 7, 2020
We’re starting to get into overt player control over the game in today’s rules writing. Click through for more.
Author’s Diary for February 6, 2020
We’ve finally slogged through the Basics of Play glossary. Now it’s time to have a little fun with Covenant’s rulebook. Click through for more.