Covenant Game Design: Traits

Traits in Covenant are anything that your character is, knows, or knows how to do. Their species and gender are traits. So are where they come from. So are their jobs, careers, hobbies, and any random skills that they’ve picked up along the way. Whenever you spend a trait on bid, you add one to […]

Covenant Game Design: Discipline

Well, I told you yesterday that Covenant has some strange rules – so strange, in fact, that new players would need transcripts from a full play session to get their head around them. I should elaborate, huh? Covenant is a tabletop roleplaying game, similar to Dungeons and Dragons or Pathfinder. The players control characters (known […]

Andy Kitkowski: Teaching Rules with Replays

They do things differently in Japan. For instance: replays. You know those corny one-page sample games that most western RPGs stick at the start of their rulebooks? Japan goes way beyond that, selling recordings and transcripts of entire game sessions in book or audio format. I never understood the idea of reading or listening someone […]

Vocabulary of the Orion Arm: The B’s

Try to think of the Covenant’s Trade language as an alien version of English. It Hoovers up words and phrases from everything that it encounters, no matter how much that contradicts what it already has. Like English, it can be frustrating to learn, but worth it.

Covenant Game Design: The Gutenberg Zine Option

Tabletop roleplaying games have a potential unmatched by any other art form (and yes, I said that TRPGs are art). First, they’re cheap entertainment. All you need are pencils, paper, dice, friends, and some rules. Furthermore, since everyone can afford them, everyone can play them. And finally, since they’re little more than guided improv theatre, […]

Covenant Game Design: We Live in a Society

The Super Nintendo Entertainment System was released in North America in 1991. When one of us (Sazzy) bought theirs, it came with two controllers and Super Mario World, a game that two people could play. You could take it out of the box, plug it in, and be playing a game with your friend without […]

Vocabulary of the Orion Arm: The A’s

The lingua franca of the Orion Arm is Trade. The Covenant originally developed it as a stripped-down trading language. However, over tens of millennia, Trade has accreted words and slang from the many sapient species and cultures both within and without the Covenant. Trade is a living, growing language. It is spoken on a thousand […]